Find out why Computatioanl Thinking is such an intergral part of 21st century teaching and learning.Read More
Today's Apple iOS 9.3 comes with some minor updates for personal users that will obviously make the use of their iPhone and iPad more worthwhile.
One thing Apple did not make such a big song and dance about at today's event was the introduction of their new Classroom App.
In my eyes this was the biggest news of all as it offers a completely new manner in which teachers and students use iPad's in the classroom.
Apple have clearly taken a leaf out of Google's Chrome for Education play book here in allowing teachers and schools to manage their devices in a logical manner, connect apps and students together to make learning on the iPad a far more collaborative experience. Some of the new features include.
- For the first time classroom teachers can assign shared iPad's in a logical manner which will keep a profile of settings and documents etc.
- Assign and manage tasks from a central hub ( Similar to Google Classroom. )
- Teachers can instantly force all iPad's in their classroom to launch an app of their choice with just a tap.
- Alternately they can lock students out with just a tap to regain focus on them.
- Teachers can tap into a student's individual screen to monitor workflow.
- Teachers can group students quickly based on iPad apps and student profiles.
- Airplay functionality has been over hauled to enhance the way in which teachers and students share information across their Apple TV unit in the classroom.
Full details can found here but this is quite simply the biggest update schools have seen in the education scene from Apple since the iPad was released.
Whether or not this is enough to slow down Google's recent domination of the education market with Chromebook's is yet to be seen but it is a clear step in the right direction from Apple who almost had the education market cornered in the first few years of the release of the iPad.
Please note that you must upgrade your iPad's to iOS 9.3 for Apple Classroom to be installed.
I would love to hear your experiences of Apple's new classroom App
Computational thinking is a really valuable approach or our students to problem solve and introduce them to the world of coding, algorithms and computer science. It is often difficult to find examples of real world computational thinking that engages students.
Recently I watched the film 'Moneyball' which upon reflection was a great example of computational thinking in action in which all four elements (decomposing, pattern recognition, abstraction and algorithmic design.) were used to achieve a positive outcome. I hope you find story useful in better understanding computational thinking and also translating that to your students.
Billy Beane was an average baseball player shipped around America’s Major League competition in the eighties until he realised he could not achieve the heights he dreamed of, and the teams hiring him realised Billy Beane was not going to take them to the ‘Promised Land.’
Post playing career Billy was hired by the Oakland A’s as their general manager to try and bring them a championship. Five years into the role Billy came to the realisation that he was trying to win an unfair game. And it was all because the MLB does not have a salary cap for purchasing players.
This was highlighted in 2001 when the New York Yankees faced the Oakland A’s in a regular season game which drew no major significance except for this...
Team Salary Cap Comparison
Team Payroll Comparison
New York Yankee’s: $144 million
Oakland A’s: $39 million
Beane conceded his Oakland A’s were little more than a talent incubator for wealthier teams to poach and decided in 2002 things must change or else his career as General Manager would yield the same results as his career as a player.
Against 100 years of tradition and thousands of ‘experts’ advice Beane essentially disbanded the Oakland A’s scouting and development group and entrusted it to Paul De Podesta who was a Harvard Economics Graduate student who knew little about baseball but everything about solving data driven challenges. He was a great computational thinker.
De Podesta’s mantra was that the Oakland A’s would no longer invest in buying players but would invest in buying win shares. Beane advised De Podesta as to the statistics and data he believed made an indisputable difference to the win loss column they began statistically to break down every player in Baseball to a single piece of data identifying what impact they had upon winning based upon their salary.
De Podesta identified superstars who were phenomenally overpaid, and nobodies who were absolute steals based upon their measly salaries.
De Podesta and Beane exemplified all four elements of Computational thinking during this process.
De Podesta decomposed their current situation, the elements of success in baseball every player in MLB to a series of statistical value.
Beane identified statistical patterns, sequences and structures that occurred in winning baseball teams.
They abstracted opinion and discounted irrelevant data which that is unproven in influencing wins and losses in baseball.
De Podesta created an algorithm for success based upon statistical data and salary which reinvented the Oakland A’s team and still fit well within their salary limit.
Oakland started the season poorly under a cloud of criticism from all corners of the baseball world. Outwardly it appeared as if Oakland traded or dumped their most treasured players and replaced them with trash.
Amidst early mounting losses and criticism both Beane and De Podesta believed they had done their research and stood by their formula for success.
To cut a long story short the Oakland A’s started to become the team which Beane and Depodesta envisioned even though they were in the eyes of many nothing more than a washed up, rag tag B league team.
They went on the longest winning streak in professional baseball in a century (20 games) and finished atop their division with a win loss record of 103-59. This was exceptional when considering they had a losing record over the first third of the season.
They did not win the championship in 2002 but the Boston Redsox adopted Beane and DePodesta’s “moneyball” approach in 2003 and won the ultimate prize in 2004.
Beane was offered the highest paying contract in sports amangement in 2003 by the Boston Redsox which he turned down. He is still the GM of the Oakland Athletics.
DePodesta has moved around multiple U.S sporting teams and even leagues to share his Computational Thinking approach to winning and losing which is valued by nearly every major professional sport as an essential element for accountability and success.
So the concept is simple and definitely not one that I can lay claim to. Put on a nice breakfast and invite teachers to come and learn short bites of information they can begin using in the classroom the same day.
The 'Techie Brekkie" has become a popular way for ICT, Learning Technologies or whatever you want to call it to claw back some professional learning time from the heavy after school meeting schedule which is mainly dominated by literacy and numeracy.
This presentation below outlines some of the key things you might want to remember when running a techie brekkie that make it different from a traditional professional development session.
I am sure that many of you may have run a session of your own and I would love to add a comment in the section below that might help others even more. Enjoy.
More often than not when I read an article related to education it has a negative connotation generally fitting into one of the following categories.
- Our Teachers are failing students.
- Technology and students are a terrible mix, get rid of it.
- Back in my day everyone could read write and count. Why cant they now?
- Why aren't we more like (Insert Country name here.) who does education far better than us.
Occasionally, the odd good news story breaks through, but they are few and far between.
Having worked in education for over a decade I have see some of the most inspiring through to disengaged members of our community which are part of a massive machine we refer to as the "Education System". In Australia we account for one of the largest sectors of the workforce.
This year, I am setting out to point out that all too often our 'Education System' like many others around the world quite simply broken by hypocrisy, outdated thinking and stubbornness which fail our teachers and students from ever reaching their full potential. Most of my points would be 99 percent invisible to the community and very easily rectified. Whilst some of these items may seem small and trivial they add up quickly and are simply unnecessary.
Today, I am going to highlight the Australian handwriting debacle which is a cut and dried example of commerce winning over common sense. Whilst I am specifically addressing Australia here this is repeated in other education systems around the world.
So here we go... I am going to hit you with the simple facts first...
- Australia is constructed of states and territories which had exclusive control of their own curriculum until recently when the Australian Curriculum was conceived back in 2008. It is still being rolled out to bring consistency across the nation for teachers and students.
- Somehow, Somewhere, Someone decided each state should have it's own style of handwriting students should be using purely based upon where they live.
- These handwriting styles are almost identical which is demonstrated in the image below courtesy of kidzcopy.com.au
Stick with me here because this is where it gets Dumb!! If not a little unethical
- Any educator or contractor wishing to make a resource such as an Alphabet poster or a handwriting book in Australian schools has to create five versions of the exact same thing to ensure it can be used from Broome to Bondi. Making it time consuming and expensive even though our curriculum is now national.
- Most of these fonts are commercially licensed (and expensive as seen in the table below.) So if a teacher, and even a mum, dad or student wish to make a resource they have to pay to do so.
So here are my questions regarding what I, and many others see as just plain dumb. Maybe someone far smarter than me can explain the answers.
- In 2016 why do we have different fonts for each state?
- Who decided South Australia's font was unsuitable for Victoria and so on?
- Why do our teachers, students and parents have to buy a license to use them for purely educational purposes?
- Who is profiteering from this experience? Is it the education departments or some commercial group?
- How does having to pay to produce and use 5 different fonts help our teachers and students in any way?
- How do we fix this small but dumb element of our education system?
Here is my solution. The Victorian Department of Education are obviously far more progressive than their neighbours and make their font (Victorian Modern Cursive) freely available to all.
Let's (All Teachers) just adopt it as the Australian Handwriting Font and make our teachers and students lives easier by refusing to produce anything that requires a paid font. You can download the Victorian Font here.
We don't have to keep doing DUMB things in the future just because we have done it in the past.
I would greatly appreciate your answers and thoughts regarding this topic and love to hear what elements of education you see that you think are just DUMB!!! I have more to come.
LEGO have done a great job over the last few years by providing students and teachers with the tools to create some really innovative robotics opportunities in the classroom.
Lego Mindstorms EV3 got an overhaul a few years back which kept it relevant for kids aged 12 and up, but their junior range of robotics known as WE-DO was a little uninspiring for younger kids who expected a little more from a product classified as a robotics tool.
This year at CES LEGO unveiled WE-DO 2.0 which allows for for a far more complex range of programming options, all new teaching resources and connectivity with all major wireless devices such as the iPad.
Best of all it is cheaper and has a LOT less parts than EV3 which is important when this equipment is being shared by hundreds of kids.
We-Do 2.0 now offers a logical programming experience that can be translated to from skills learnt on popular platforms such as scratch and Tynker.
Check out the videos and links below for more information.
I came across this great resource for students and teachers that puts all things meteorological into a very easy to understand process full of great diagrams and simple language.
Your students will find it much easier to understand what all those squiggly lines mean next time they tune into the nightly news and have a greater insight into the maths and science behind the weather.
Check it out here
With only a few weeks until Christmas many parents may not realise they have a budding Henry Ford in the making who just needs a spark to light a fire to ignite ingenuity and creativity.
Today, we are going look at five gifts that offer your kids to problem solve, code, identify patterns and create algorithms to solve programs. Whilst I am writing about these at Christmas they would obviously also be great STEM resources for the classroom.
I had one of these Electronic Kits as a boy and I learnt so much about how electronic circuits work and what different components can do. So much to do here for under $50.00 and they are very durable. Whilst there are clear instructions to follow it also offers much in the way of problem solving and algorithmic design.
Laser maze encourages kids to think and act sequentially to solve and avoid problems. Plenty of logic required to compete and it even uses real lasers.
Okay, I know this one is a pricey option but it clearly ticks every box for quality of product, educational value and awesome fun. Build an incredible robot using the worlds most proven and versatile toy. Command your robot by either coding the inbuilt computer which is incredibly versatile or just use the remote control. Then when you are finished use your imagination to create a robot or machine only limited by your imagination. These sets are hugely popular in schools and are already highly credentialed for educational value alone.
Basic building blocks are great, but this wooden-block puzzle game helps build even more skills for your budding engineer or architect. It includes 48 interesting challenges at four different skill levels, all with the goal of connecting the prince and princess by building stairs, bridges, and towers according to the "blueprint" laid out in the challenge book.
No, it isn't Wall-E or an expensive super LEGO robot but ReCon is a great little programming rover that uses all the common commands and of real coders. Easy to pick up, very versatile and won't break the bank.
So there are five options to consider in this space. If you have any other suggestions please leave us a comment.