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Entries in place value (2)

Wednesday
Feb162011

Maths Card Game - More / less / the same - Place value

Thankyou to Michael Ymer for this great game suitable for students from Prep to Year 6.

Card game for groups of four. Remove picture cards and jokers. Deal each child 6 cards. Cards left placed in the middle and turn the top one over.

Taking turns the children place a card down according to

* same number. * one more or one less. * two more or two less. * double the number

* half the number

The child must verbalise the choice they have made to discard and why. If a card cannot be discarded then a card is picked up from the deck.

First to discard all their cards wins the game.

Variations

Discard two or more cards that add up to the card displayed.                                  

Include the Joker with the value of zero.

Include the picture cards with the values   Jack  11     Queen 12      King  13



Wednesday
Feb162011

Math Card Game - Highest / Lowest - Place value

Thanks to Michael Ymer again for this game suitable for students from Year 1 to Year 6.

For this activity each pair will need a deck of cards and  two game boards that can be pre made or quickly drafted up on scrap paper. The game board needs to have enough room to lay three or more cards out side by side. It needs to be labelled units, tens, hundreds etc. Game boards can be made and laminated.

Two students place a deck of cards in front of them face down. Remove the Kings,  Jacks, Tens and Jokers. The Ace represents the number one and the Queen represents a zero. All other cards are face value. 

Students take it in turn selecting a card at a time and placing it in one of the columns on their game board. The objective is to make the biggest possible number. Once a student decides to place a card in a column it cannot be changed. Children need to read the number out as it is progressively being built. Teachers may wish to assess a student’s ability to read numbers by asking him/her to press a number on the calculator and read it. If successful press another and so on. This will tell you if a child can read 2, 3, or more digit numbers and can help pair students appropriately. Allow children to play game one digit further than they can read so that learning can be extended.

Variations….smallest numbers, largest odd, using more or less than three columns. decimals.